View all by KupilasMedia
KupilasMedia
Follow KupilasMedia
Follow
Following KupilasMedia
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Stackatalbi (prototype)
←
Return to Stackatalbi (prototype)
Devlog
The project has moved to an Early Playtest Phase!
February 10, 2026
by
KupilasMedia
#update
The project has moved from Prototype into an Early Playtest Phase! -> Check out the new Itch playtest page A Discord Server was also created for the project. :D...
Continue reading
Perks, Storage Box & Coffee - update log (0.4.16)
February 04, 2026
by
KupilasMedia
#update
The game prototype has been updated (0.4.16): Perks! Each 4 skill updates the player can choose a perk: there are currently 12 perks options Storage Box near town. If the player is a lootgoblin this i...
Continue reading
Importer Town Building & lots of cool stuff - update log (0.4.15)
January 28, 2026
by
KupilasMedia
#update
The game prototype has been updated (0.4.15): "Importer" town building added. The player can upgrade it to import a base resource you placed on the "Cart" next to the importer (so it works similar to...
Continue reading
Antcave and other content - update log (0.4.14)
January 21, 2026
by
KupilasMedia
1
#update
The game prototype has been updated (0.4.14): A cave was added to the first biome (Antcave). This comes with a general system, to create dungeons or insides of buildings withing a biome, yay! :D Ants...
Continue reading
NPC flavor audio & some fixes - update log (0.4.13)
January 12, 2026
by
KupilasMedia
#update
The game prototype has been updated (0.4.13): The NPCs that give the player mini-quests now have some audio flavor with gibberish sound effects Fixed some things in the recently added secret recipes m...
Continue reading
Bigger map, Golen Birds, first Talizman, and Secret Recipes mechanic - update log (0.4.12)
January 01, 2026
by
KupilasMedia
#update
The game prototype has been updated (0.4.12): The first map/biome is now a bit bigger Added "Golden Bird" creature that flies over the map once a day. When throwing something at it you get a valuable...
Continue reading
Cloak visuals on player and Backpack system tweak - update log (0.4.11)
December 27, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.4.11): When equipping a Coat the Player art now reflects this (the clothes visually change) Backpack system has been tweaked: instead of a 1 time upgrade when ge...
Continue reading
Bank Tow Building and Hungry Hans - update log (0.4.10)
December 23, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.4.10): New Town Building added ( Bank ): allows you to deposit money to get 10% interest over time Added " Hungry Hans " character that spawns on currently on th...
Continue reading
German translation and some tweaks - update log (0.4.9)
December 19, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.4.9): A first version of a German game translation was added to the prototype After the player gets cold a short tip points to the Warmth Indicator, as on latest...
Continue reading
Crafting info QoL, and card interaction tween animation polish - update log (0.4.8)
December 11, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.4.8): The "crafting info" windows has a new future: hovering over a card name in it shows the card preview and related crafting infos of the card. This should ma...
Continue reading
Pyromania Skill, Exploding Oil Lamps and experimental "click to move" option - update log (0.4.7)
December 09, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.4.7): New skill added (Pyromania) that affects how long initial Campfires burn. The skill will probably expanded to also affect torches and maybe other mechanics...
Continue reading
Feeding Creatures, Audio Settings and misc stuff - update log (0.4.6)
December 05, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.4.6): Feeding Creatures: predators can now be fed with meat and fish, to make them loose aggro for a while. Other creatures multiply after you feed them turnips...
Continue reading
Alchemy (Potion Crafting and Skill) - update log (0.4.5)
December 03, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.4.5): New crafting recipes tab (Alchemy) Alchemy Lab added as a base to create potions 3 potions added (Health, Warmth and Night Vision). More are planned in the...
Continue reading
Returning to old biome option - update log (0.4.4)
November 27, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.4.4): the player can now return to the first biome. At the start of the prototype there is now an Empty Portal near the town. After the player reaches the second...
Continue reading
Random Chests while Fishing and misc tweaks - update log (0.4.3)
November 17, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.4.3): While fishing the player now has a chance to get a Chest with random loot Hare creature gets an indicator icon when it gets afraid and flees Minor tweak to...
Continue reading
Neutral Creature behavior improvements and Throw DMG Indicator - update log (0.4.2)
November 10, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.4.2): Neutral creature behavior improvements: boars and moose now get aggro after they get attacked. Hare flees after getting attacked. Throwable weapons damage...
Continue reading
Difficulty Settings and Gameplay Balance Data - update log (0.4.1)
November 05, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.4.1): Difficulty settings added: Beginner (a bit easier than older versions), Normal (the exact same difficulty as before), and Survival (a bit more challenging...
Continue reading
New biome and Warmth System - update log (0.4.0)
October 31, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.4.0): New biome: Volcanic Taiga . New creatures in the new biome: Bear , Moose and a Volcanic Bear (boss). The new biome has volcanos that can hurst the player a...
Continue reading
Crafting categories, Charcoal Kiln and more backpack slots - update log (0.3.9)
September 25, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.3.9): Crafting infos have been divided into categories to improve readability Charcoal Kiln added to turn sticks int coal (2x Stick = 1 Coal) More backpack slots...
Continue reading
Oil, Woodcutter and Day/Nigt indicator - update log (0.3.8)
September 16, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.3.8): Oil and Oilfield have been added. This also changed how Bombs are crafted (now it's: Oil + Copper Ingot + Sulfur) Oil Lamp added. A light source that can b...
Continue reading
Mining and Tree replanting - update log (0.3.7)
September 06, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.3.7): Mineable deposits have been added! Big stone for rock mining, copper, sulfur and coal deposits. Pickaxe added for faster deposit mining Craftable Smelter t...
Continue reading
Boss update, Quest NPC, Skill Books and more - update log (0.3.6)
August 28, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.3.6): The prototype Boss now has a ranged AOE attack (rock throw) + some boss fight music Skill books system. A first skill book was added to a chest (it grants...
Continue reading
Inventory and Bombs - update log (0.3.5)
August 14, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.3.5): Inventory System added. Now you right click on cards to add them to your inventory. Buy a backpack to increase your max item stack from 3 to 4. Currently t...
Continue reading
Skills System and more - update log (0.3.4)
August 09, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.3.4): Skills System . For now it's only Vitality and Strength, but the plan is to have 6 skills: Dexterity, Crafting, Athletics and Intelligence are also on the...
Continue reading
Tall Grass, Rain and more - update log (0.3.3)
July 30, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.3.3): Implemented rain system (it now starts to rain at random). For now it's just a visual effect, but I will experiment with making rain (or weather overall) a...
Continue reading
Update Log (0.3.2)
July 27, 2025
by
KupilasMedia
#update
The game prototype has been updated (0.3.2): Wildlife deals a bit less damage, to make exploration for new players easier (there will be configurable sanbox options for this in the future) Creature sp...
Continue reading